Flash a loader file manually

This site describes how to burn a loader file (*.ldr) into the target FLASH memory.
From Version Firenze on there is a flashing application in the kick starter.
The *.ldr file can either be:
- your application *.ldr file
- the FDM-Interpreter *.ldr file

1. Open Visual DSP++

2. Connect to the target

3. Start the Flash Programmer
choose Tools → Flash Programmer.. from the menu:

4. Select flash driver

Browse to the driver or copy paste the path from the Loader File Generator window.
The path might look like this: C:\Program Files\National Instruments\LabVIEW 2009\Targets\Schmid\Embedded\ZRefMnC\FlashDriver_ZRefMnC.dxe

5. Press “load driver”

6. Select the Loader file
On the second tab of the Flash driver utility you can define the *.ldr file that is to be burned to the target.

Choose either the *.ldr file of your application, or
burn the FDM-Interpreter

<LabVIEW Directory>\Targets\Schmid\Embedded\<target>\interpreter<version>.ldr

into the target. The specific path might look like this: C:\Program Files\National Instruments\LabVIEW 2009\Targets\Schmid\Embedded\ZRefMnC\interpreterd_V3.2.1_empoli_SP1.ldr

7. Flash it
Check the settings and press “program”

8. Success
If you get the message that the application has flashed correctly, click OK and disconnect from the target. Execute a power cycle or press the reset button to get the recently flased application running.
For Blackfin BF548 targets this process takes between 2..6minutes, for a Blackfin BF527 target 4..25minutes.

flash_a_application_manually.txt · Last modified: 2017/11/07 21:26 (external edit)
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki