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flash_a_application [2011/11/09 15:05] baflash_a_application [2017/11/07 22:26] (current) – external edit 127.0.0.1
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 ====== Flash a loader file ====== ====== Flash a loader file ======
-The Firenze update cones up with a new flasher application.+This site describes how to burn a loader file **(*.ldr)** into the target FLASH memory.\\ 
 +\\ 
 +The [[Firenze]] update cones up with a new flasher application.
 A guide how to flash an application manually using Visual DSP++ can be found [[flash_a_application_manually|here]] A guide how to flash an application manually using Visual DSP++ can be found [[flash_a_application_manually|here]]
  
-This site describes how to burn a loader file **(*.ldr)** into the target FLASH memory.\\ +
-\\+
 The *.ldr file can either be:\\ The *.ldr file can either be:\\
 - your application *.ldr file\\ - your application *.ldr file\\
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 \\ \\
  
-**1. Open Visual DSP++**\\+**1. Open Kick starter**\\ 
 +{{:toolchain:kick_starter_icon2.png?|}} ->    {{:toolchain:kick_starter_firenze.png?120|}}
 \\ \\
-**2. Connect to the target**\\ +**2. Start flasher application**\\ 
-{{:toolchain:connect.png|}}\\+{{:toolchain:flasher_button.png?|}} ->  {{:toolchain:flasher.png?200|}}\\ 
 + 
 +**3. Select target**\\ 
 +choose target an press next\\
 \\ \\
-**3. Start the Flash Programmer**\\ +**4. Select the Loader file**\\ 
-choose Tools -> Flash Programmer.. from the menu:\\ +You will be prompted to choose the *.ldr file that is to be burned to the target.\\
-{{:toolchain:start_flash_programmer.png|}}\\ +
-\\ +
-**4. Select flash driver**\\ +
-{{:toolchain:load_driver.png|}}\\ +
-Browse to the driver or copy paste the path from the Loader File Generator window.\\ +
-The path might look like this: C:\Program Files\National Instruments\LabVIEW 2009\Targets\Schmid\Embedded\ZRefMnC\FlashDriver_ZRefMnC.dxe\\ +
-\\ +
-**5. Press "load driver"**\\ +
-\\ +
- +
-**6. Select the Loader file**\\ +
-On the second tab of the Flash driver utility you can define the *.ldr file that is to be burned to the target.\\+
 \\ \\
 Choose either the *.ldr file of your application, or\\ Choose either the *.ldr file of your application, or\\
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 \\ \\
  
-**7. Flash it**\\ +**5. Flash it**\\ 
-Check the settings and press "program"\\ +The flashing appliction will start VisualDSP++ if it is not already running and burn the chosen *.ldr file into the connected target.\\
-{{:toolchain:flash.png|}}\\+
 \\ \\
 **8. Success**\\ **8. Success**\\
-If you get the message that the application has flashed correctly, click OK and disconnect from the target+If you get the message that the application has "successfully flashed"
 Execute a power cycle or press the reset button to get the recently flased application running.\\ Execute a power cycle or press the reset button to get the recently flased application running.\\
 Note:\\ Note:\\
 For Blackfin BF548 targets this process takes between 2..6minutes, for a Blackfin BF527 target 4..25minutes. For Blackfin BF548 targets this process takes between 2..6minutes, for a Blackfin BF527 target 4..25minutes.
 
flash_a_application.1320847514.txt.gz · Last modified: 2017/11/07 22:26 (external edit)
 
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