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debugging_in_visualdsp [2011/07/08 15:33] abdebugging_in_visualdsp [2017/11/07 22:26] (current) – external edit 127.0.0.1
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 The VisualDSP++ IDDE  can be used to debug the compiled code: The VisualDSP++ IDDE  can be used to debug the compiled code:
   * [[debugging_in_visualdsp#Useful VisualDSP commands|Useful VisualDSP commands]]   * [[debugging_in_visualdsp#Useful VisualDSP commands|Useful VisualDSP commands]]
-  * [[debug_probe|Debug Probe]] +  * [[debugging_in_visualdsp#Memory|ZSystem error messages and memory content]] 
-  * [[debugging_in_visualdsp#Memory|View zsystem error messages and memory content]] +  * [[debugging_in_visualdsp#Call Stack|Call stack]]
-  * [[debugging_in_visualdsp#Call Stack|View call stack]]+
   * [[debugging_in_visualdsp#Statistical Profiling|Statistical profiling]]   * [[debugging_in_visualdsp#Statistical Profiling|Statistical profiling]]
   * [[debugging_in_visualdsp#Disassembly|Disassembly window]]   * [[debugging_in_visualdsp#Disassembly|Disassembly window]]
 +\\ 
 +note: use the [[debug_probe|Debug Probe]] to track program flow and variable states with very small impact to the run time behaviour.
 \\ \\
 ===== Useful VisualDSP commands ===== ===== Useful VisualDSP commands =====
 
debugging_in_visualdsp.1310132022.txt.gz · Last modified: 2017/11/07 22:26 (external edit)
 
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